#IdleRPG Idle RPG

Game Info

The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well.

Location

The Idle RPG can be played on the WhatNET IRC Network in the channel #IdleRPG.

Registering

To register, simply:

/msg IdleRPG REGISTER <char name> <password> <char class>

Where 'char name' can be up to 16 chars long, 'password' can be up to 8 characters, and 'char class' can be up to 30 chars.

Logging In

To login, simply:

/msg IdleRPG LOGIN <char name> <password>

This is a p0 (see Penalties) command.

Logging Out

To logout, simply:

/msg IdleRPG LOGOUT

This is a p20 (see Penalties) command.

Changing Your Password

To change your password, simply:

/msg IdleRPG NEWPASS <new password>

This is a p0 (see Penalties) command.

If you have forgotten your password, please use the INFO command to find an online admin to help you. If your administrator does not have the INFO command enabled, then just message an op in the channel. They can probably help you.

Removing Your Account

To remove your account, simply:

/msg IdleRPG REMOVEME

This is a p0 (see Penalties) command :^)

Changing Your Alignment

To change your alignment, simply:

/msg IdleRPG ALIGN <good|neutral|evil>

This is a p0 (see Penalties) command.

Your alignment can affect certain aspects of the game. You may align with good, neutral, or evil. 'Good' users have a several chances each day that they, along with a 'good' friend, will have the light of their god shine upon them, accelerating them 5-12% toward their next level, or have an item enhanced. 'Evil' users have have several chances each day that they will attempt to steal an item from another player (most likely a good player), be forsaken (for 5-12% of their TTL) by their evil god, or have an item degraded. After all, we all know that crime doesn't pay. Also, 'good' users have a 1% chance of landing a Critical Strike when battling, while 'evil' users (who always fight dirty) have a 3% chance Neutral users haven't had anything changed, and all users start off as neutral, with a 2% chance.

The 10% item sum adjustments for 'good' and 'evil' users have been removed, as it gave an unfair advantage with the addition of the Fight command.

You may only change your alignment once per level, and must change to neutral first to switch from good or evil.

Obtaining Bot Info

To see some simple information on the bot, simply:

/msg IdleRPG INFO

This is a p0 (see Penalties) command.

This command gives info such as to which server the bot is connected and the nicknames of online bot admins.

This command is optional, and may be disabled by your bot admin.

Levelling

To gain levels, you must only be logged in and idle. The time between levels is based on your character level, and is calculated by the formula:

600*(1.16^YOUR_LEVEL)

Where ^ represents the exponentiation operator.

Very high levels are calculated differently as of version 3.0. Levels after level 60 have a next time to level of:

(time to level @ 60) + ((1 day) * (level - 60))

The exponent method code had simply gotten to that point that levels were taking too long to complete.

Checking the Active Quest

To see the active quest, its users, and its time left to completion:

/msg IdleRPG QUEST

This is a p0 (see Penalties) command.

Checking Your Online Status

To see whether you are logged on, simply:

/msg IdleRPG WHOAMI

This is a p0 (see Penalties) command.

This will also inform you of the levels of all the items you've acquired.

Penalties

If you do something other than idle, like part, quit, talk in the channel, change your nick, or notice the channel, you are penalized. The penalties are time, in seconds, added to your next time to level and are based on your character level. The formulae are as follows:

Nick change 30*(1.14^(YOUR_LEVEL))
Part 200*(1.14^(YOUR_LEVEL))
Quit 20*(1.14^(YOUR_LEVEL))
LOGOUT command 20*(1.14^(YOUR_LEVEL))
Being Kicked 250*(1.14^(YOUR_LEVEL))
Channel privmsg [message_length]*(1.14^(YOUR_LEVEL))
Channel notice [message_length]*(1.14^(YOUR_LEVEL))

So, a level 25 character changing their nick would be penalized 20*(1.14^25)=793 seconds towards their next level.

Penalty shorthand is p[num]. So, a nick change is a p30 event, parting the channel is a p200 event, and quitting IRC is a p20 event. Messages and notices are p[length of message in characters].

Items

Each time you level, you find an item. The range of items you find will be at minimum your current level, and at maximum YOUR_LEVEL*(1.5+YOUR_LEVEL/100) (unless you find a unique item). There are 10 types of items: rings, amulets, charms, weapons, helms, tunics, gloves, leggings, shields, and boots. You can find one of each type. When you find an item with a level higher than the level of the item you already have, you toss the old item and start using the new one. As of version 3.0, there is an optional, p0 STATUS command that your admin may have enabled, but you cannot see which items you have over IRC (only your total item sum). You can, however, see which items you have on the web here.

You have an equal chance of getting a lower value item as a higher value one, it is now completely random.

As for item type, you have an equal chance to roll any type.

Battle

Each time you level, if your level is less than 20, you have a 25% chance to challenge someone to combat. If your level is greater than or equal to 20, you have a 100% chance to challenge someone. A pool of opponents is chosen of all online players, and one is chosen randomly. If there are no other online players, you fight no one. However, if you do challenge someone, this is how the victor is decided:

The winner's time towards their next level is lowered, and the loser's is raised. The base amount is 15% of their time to next level, and this percentage is adjusted depending on the difficulty of the battle, to a maximum of 25% and a minimum of 5%.

As of version 3.0, if more than 15% of online players are level 45 or higher, then a random level 45+ user will battle another random player every hour. This is to speed up levelling among higher level players.

Also as of version 3.0, there is a grid system. The grid is a 500 x 500 area in which players may walk. If you encounter another player on the grid, you have a 1 / (NUMBER_OF_ONLINE_PLAYERS) chance to battle them. Battle awards are calculated using the above formulae. More information on the grid system is available here.

Also as of version 3.0, a successful battle may result an item being stolen, if you land a critical hit.

If you roll your item sum, you will receive an item from the Gods! However, if you roll a zero, you will lose an item in a random slot.

Fight

You may fight a select player 10 times per level. The player you challenge to a fight has to be the same or higher level than you and online, and you can't repeatedly fight the same player. Avaliable to level 20+ players only.

To fight another player you use /msg IdleRPG fight <player>

If during your fights, your item sum is 20% or less than your item total, and your opponent's is 80% or more of their item total, you will lose a chance to fight. If your item sum is 10% or less than your item total, and your opponent's is 80% or more of their item total, you will be knocked unconcious and unable to fight for the rest of the level.

Unique Items

As of v2.1.2, after level 25, you have a chance to roll items significantly higher than items you would normally find at that level. These are unique items, and have the following stats:

Name Item Level Range Required User Level Chance to Roll
Avantis' Ginormous Ballsack 50-75 25 or greater 1 / 20
Psykodelik's Cock Ring of Power 55-80 25 or greater 1 / 30
Psykodelik's Fap of the Gods 65-90 25 or greater 1 / 40
Impala's Mysterious Magic Pills 75-100 25 or greater 1 / 50
Jmax's Dong of Ultimate 100-125 25 or greater 1 / 75
PinkFloyd's Protectorate Steel Bra 75-100 30 or greater 1 / 33
Jack-Off Silicone Textured Pad 92-117 30 or greater 1 / 50
Britney's Panties 108-133 30 or greater 1 / 66
gerbil's Furry Paw Boots 117-142 30 or greater 1 / 75
Mystique's Testicle Jar Amulet 100-125 35 or greater 1 / 40
The One Ring 120-135 35 or greater 1 / 60
Majordomo's Scrubs of Cleanliness 140-165 35 or greater 1 / 80
sikki's Fury Collossal Cuban Bread 150-175 40 or greater 1 / 50
dredhammer's Hands of Nervousness 166-191 40 or greater 1 / 66
wonderlily's Captivating Charm 175-200 40 or greater 1 / 75
Majordomo's Flashlight of Fanaticism 175-200 45 or greater 1 / 50
maddgreek's Third Leg 200-225 45 or greater 1 / 75
Boots With Frikkin' Laser Beams! 250-300 49 or greater 1 / 50
ncog's Veil of Incognitos 275-325 49 or greater 1 / 75
Snipa's Bong of Judgement 300-350 52 or greater 1 / 50
gerbil's Habitrail of Hell 350-400 55 or greater 1 / 50

The more unique items you possess, the higher the chance you will be inflicted by the plague of the gods, causing your cherished items to wither away.

The Hand of God

As of v3.0, every online user has a (roughly) 1/20 chance per day of a "Hand of God" affecting them. A HoG can help or hurt your character by carrying it between 5 and 75 percent towards or away from its next time to level. The odds are in your favor, however, with an 80% chance to help your character, and only a 20% chance of your character being smitten.

In addition to occurring randomly, admins may summon the HoG at their whim.

Critical Strike

As of v2.0.4, if a challenger beats his opponent in battle, he has a chance of landing a Critical Strike, depending on their alignment and battle roll. If this occurs, an item will be taken from the loser (if they have a better item than the winner!)

Team Battles

As of v3.0, every online user has (roughly) 1/4 chance per day of being involved in a 'team battle.' Team battles pit two teams consisting of Good vs Evil players against each other. Neutral players are randomly assigned to either team. Team sizes can be from two to five players. Each side's items are summed, and a winner is chosen as in regular battling. The winning side's time to next level is reduced for winning, and the loser's side is increased for losing, 5% for each player on the team. A team of 2 players would be a 10% adjustment, and a team of 5 players would be a 25% adjustment.

Calamities

As of v3.0, every online user has a (roughly) 1/8 chance per day of a calamity occurring to them. A calamity is a bit of extremely bad luck that either:
a) slows a player 5-12% of their next time to level
b) lowers one of their item's value by 10%

Godsends

As of v3.0, every online user has a (roughly) 1/8 chance per day of a godsend occurring to them. A godsend is a bit of extremely good luck that either:
a) accelerates a player 5-12% of their next time to level
b) increases one of their item's value by 10%

Royal Tournaments

Tournaments pit 16 random level 30+ players against each other in a single-elimination, bracket-style royal tournament. During the tournament, a battle occurs once every 30 seconds. The winner of the tournament is awarded a 10-50% deduction in their current TTL, as well as an item from the Gods, and the runner-up is awarded a 5-25% deduction.

If any participant gets penalized while still in the tournament, the event is cancelled, and the rogue participant receives an additional 20% increase to their TTL.

Wars

A war occurs about seven times a fortnight. The map is split into four quadrants and the item values of all players in each quadrant are summed up. Then each quadrant challenges both of its direct neighbors according to the rules of normal challenges. If a quadrant defeats both neighbors, the TTL of every player in that quadrant is halved (to a maximum of seven days removed). If it loses both challenges, the TTLs are doubled (to a maximum of seven days added). If neither of these cases occur, the TTLs are kept the same.

Quests

As of v2.3, there are Quests. Four level 40+ users that have been online for more than ten hours are chosen to represent and assist the Realm by going on a quest. If all four users make it to the quest's end, all questers are awarded by removing 25% of their TTL (ie, their TTL at quest's end). To complete a quest, no user can be penalized until the quest's end. As of v3.0, there are two kinds of quests: grid-based quests and time-based quests. Time-based quests last a random time between 12 and 24 hours. Grid-based quests are based on the grid system and do not have a set time to completion. Rather, the questers must reach certain points on the map for their quest to be complete. If the quest is not completed, ALL online users are penalized a p15 as punishment.

Grid System

As of v3.0, the IRPG has a grid system. The grid can be considered a 500 x 500 point map on which the players may walk. Every second, each player has an equal chance to step up, down, or neither, and an equal chance to step left, right, or neither. If a user encounters another player, there is a 1/(NUMBER_OF_ONLINE_PLAYERS) chance that they will battle one another. Normal battling rules apply.

Some quests require that users walk to certain points on the map. In the spirit of IRPG, of course, the trek is made for you. Your character will automatically walk in the direction that it is supposed to, although at a much slower than normal pace (to avoid accidents, of course. you don't want to fall down and risk a Realm-wide p15!).

Item Stealing

As of v3.0, the IRPG has item stealing. After each battle, if the challenger wins and inflicts a Critical Strike, he will steal an item from the challengee. Only items of a higher value are stolen, and the challenger's old item is given to the challengee in a moment of pity.

Credits

Many thanks to version 3.0's map creators, res0 and Jeb! The game wouldn't be the same without you.

The IRPG would not be possible without help from a lot of people. To jwbozzy, yawnwraith, Tosirap, res0, dwyn, Parallax, protomek, Bert, clavicle, drdink, jeff, rasher, Sticks, Nerje, Asterax, emad, inkblot(!), schmolli, mikegrb, mumkin, sean, Minhiriath, and Dan, I give many thanks. Unfortunately, this list has grown too large to maintain. More user contributions can be seen in the ChangeLog.

This version was majorly modified Ecks, so blame him! All changes from the standard game have been highlighted.

Last updated: April 3, 2008.